Görgen, Arno (2023). Das Monströse im Raum GEE: Love for Games(72), pp. 72-74. GEE Media & Marketing
Text
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Official URL: https://www.geemag.de/2023/05/26/gee-nr-72-erschei...
Manchmal wirken Räume in Videospielen wie der Rachen eines Monsters: Der Widerstand der Natur gegen den Menschen wird an diesen unheimlichen Orten greifbar und Teil einer Regie des Horrors.
Item Type: |
Newspaper or Magazine Article |
---|---|
Division/Institute: |
Bern Academy of the Arts Bern Academy of the Arts > Institute of Design Research Bern Academy of the Arts > Institute of Design Research > Design and Rhetoric |
Name: |
Görgen, Arno0000-0001-9319-4497 |
Subjects: |
J Political Science > JA Political science (General) N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NA Architecture |
Publisher: |
GEE Media & Marketing |
Language: |
German |
Submitter: |
Arno Görgen |
Date Deposited: |
01 Dec 2023 13:07 |
Last Modified: |
01 Dec 2023 13:07 |
Uncontrolled Keywords: |
Spatial Turn; Raumtheorie; Horror; Games; Digitale Spiele |
ARBOR DOI: |
10.24451/arbor.20482 |
URI: |
https://arbor.bfh.ch/id/eprint/20482 |