“The Führer’s facial hair and name can also be reinstated in the virtual world” Taboos, Authenticity and the Second World War in digital game

Pfister, Eugen; Tschiggerl, Martin (2020). “The Führer’s facial hair and name can also be reinstated in the virtual world” Taboos, Authenticity and the Second World War in digital game GAME - The Italian Journal of Game Studies(09), pp. 51-70.

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History is not only the construction of a past, but is also its interpretation. In this paper we study examples of taboos in historical representations of World War II in digital games as sources for contemporary collective identities. To this end we analyze two distinct phenomena: legal and cultural taboos determining what can be shown and what can be said in these games. We will show how a cultural and political paradigm shift has occurred in Austria and Germany in recent years. Thus, the portrayal of the Holocaust is no longer only under- stood as a taboo but also as a necessary part of our culture of remembrance. In a second part, we will look at how taboos are not only discussed but also co-con- structed within the gaming community on the occasion of authenticity debates.

Item Type:

Journal Article (Original Article)

Division/Institute:

Bern Academy of the Arts
Bern Academy of the Arts > Institute of Design Research
Bern Academy of the Arts > Institute of Design Research > Design History

Name:

Pfister, Eugen0000-0003-3422-4697 and
Tschiggerl, Martin

ISSN:

2280-7705

Language:

English

Submitter:

Anouk Bonsma

Date Deposited:

01 Dec 2021 08:45

Last Modified:

01 Dec 2021 08:47

ARBOR DOI:

10.24451/arbor.15839

URI:

https://arbor.bfh.ch/id/eprint/15839

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