Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)

Brandenburg, Aurelia Luisa; Demleitner, Adrian; Görgen, Arno; Mauch, Addrich; Pfister, Eugen (2024). Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga) Confoederatio Ludens Hypotheses

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Monsters, space, and guns all wrapped up in a shoot-em-up – Necronom, published by Linel in 1991, first got high praises in 1990, but then never took off the way first reports in the press anticipated. With this case study, our team tried to trace the game’s development, its strange course of reception and its contents itself.

Item Type:

Journal Article (Original Article)

Division/Institute:

Bern Academy of the Arts
Bern Academy of the Arts > Institute of Design Research
Bern Academy of the Arts > Institute of Design Research > Design and Rhetoric

Name:

Brandenburg, Aurelia Luisa;
Demleitner, Adrian0000-0001-9918-7300;
Görgen, Arno0000-0001-9319-4497;
Mauch, Addrich and
Pfister, Eugen0000-0003-3422-4697

Subjects:

D History General and Old World > D History (General)
D History General and Old World > D History (General) > D839 Post-war History, 1945 on

Publisher:

Hypotheses

Language:

English

Submitter:

Aurelia Luisa Brandenburg

Date Deposited:

30 Aug 2024 09:34

Last Modified:

30 Aug 2024 09:34

URI:

https://arbor.bfh.ch/id/eprint/22422

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