Fostering Innovation, Transition, and the Reconstruction of Forestry: Critical Thinking and Transdisciplinarity in Forest Education with Strategy Games

Waeber, Patrick O.; Melnykovych, Mariana; Riegel, Emilio; Chongong, Leonel V.; Lloren, Regie; Raher, Johannes; Reibert, Tom; Zaheen, Muhammad; Soshenskyi, Oleksandr; Garcia, Claude (2023). Fostering Innovation, Transition, and the Reconstruction of Forestry: Critical Thinking and Transdisciplinarity in Forest Education with Strategy Games Forests, 14(8), pp. 1-23. MDPI 10.3390/f14081646

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Forest education plays a crucial role in achieving the Sustainable Development Goals and promoting sustainable forest management amidst global challenges. However, existing programs struggle to keep pace with rapidly evolving crises and uncertainties that contribute to deforestation and forest degradation. To tackle these challenges, integrating innovative approaches into forest education is essential. This paper showcases the transformative use of a strategy game, MineSet, as an innovative teaching method for integrated forest management. The game facilitates deeply engaging experiences that provide unique insights into complex issues like deforestation. By assuming various stakeholder roles, graduate students actively engage with and confront the intricate tradeoffs inherent in forest management. This interactive and immersive role-play game not only fosters critical thinking skills but also promotes collaborative problem-solving, making MineSet a highly innovative and attractive tool in forest education. The importance of extended debriefings, facilitation throughout the game, and ongoing discussions should not be underestimated, as they establish meaningful and necessary connections between in-game events, validated educational material, and published research outcomes. Moreover, the game equips students with practical experience and a comprehensive understanding of landscape approaches, using the Congo Basin as a case study. We emphasize the potential of innovative forest education to foster sustainability, stimulate critical thinking, resolve conflicts, and prevent costly forest losses.

Item Type:

Journal Article (Original Article)

Division/Institute:

School of Agricultural, Forest and Food Sciences HAFL

Name:

Waeber, Patrick O.0000-0002-3229-0124;
Melnykovych, Mariana0000-0003-0481-2842;
Riegel, Emilio;
Chongong, Leonel V.;
Lloren, Regie;
Raher, Johannes;
Reibert, Tom;
Zaheen, Muhammad;
Soshenskyi, Oleksandr and
Garcia, Claude0000-0002-7351-0226

Subjects:

L Education > L Education (General)
Q Science > Q Science (General)

ISSN:

1999-4907

Publisher:

MDPI

Language:

English

Submitter:

Patrick Waeber

Date Deposited:

04 Sep 2023 15:05

Last Modified:

04 Sep 2023 15:05

Publisher DOI:

10.3390/f14081646

Related URLs:

Uncontrolled Keywords:

MineSet Innovations in teaching Transformative learning Serious games RPGs Role-play games Sustainable forest landscape governance Social innovation

ARBOR DOI:

10.24451/arbor.19797

URI:

https://arbor.bfh.ch/id/eprint/19797

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