Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991)
Version
Published
Date Issued
2025-10-20
Author(s)
Universität Bern
Negele, Kevin
Universität Bern
Type
Magazine Article
Language
English
Subjects
Abstract
At the end of the 1980s, four young people met in the Basel area and started developing a game called GATE for the Apple IIg in their free time. They came together partly through ice skating, a computer store and an early fascination with computers. The result was an unlikely reinterpretation of Gauntlet for the Apple IIgs, unlikely because the computer was already fourteen years old at the time of programming. The game itself even found a publisher, first in France and then in the USA, but it failed to achieve great success.
Publisher URL
Related URL
Organization
Publisher
CH Ludens
Submitter
Görgen, Arno
Citation apa
Pfister, E., Brandenburg, A. L., Demleitner, A., Görgen, A., Mauch, A., Negele, K., & Hirter, C. (2025). Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991). CH Ludens. https://arbor.bfh.ch/handle/arbor/46425
