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  4. Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991)
 

Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991)

URI
https://arbor.bfh.ch/handle/arbor/46425
Version
Published
Date Issued
2025-10-20
Author(s)
Pfister, Eugen  
Institute of Design Research  
Brandenburg, Aurelia Luisa  
Institute of Design Research  
Demleitner, Adrian  
Institute of Design Research  
Görgen, Arno  
Institute of Design Research  
Mauch, Addrich  
Universität Bern
Negele, Kevin
Universität Bern
Hirter, Corinne  
Type
Magazine Article
Language
English
Subjects

GATE

Abstract
At the end of the 1980s, four young people met in the Basel area and started developing a game called GATE for the Apple IIg in their free time. They came together partly through ice skating, a computer store and an early fascination with computers. The result was an unlikely reinterpretation of Gauntlet for the Apple IIgs, unlikely because the computer was already fourteen years old at the time of programming. The game itself even found a publisher, first in France and then in the USA, but it failed to achieve great success.
Publisher URL
https://chludens.hypotheses.org/4223
Related URL
https://chludens.hypotheses.org/
Organization
Institute of Design Research  
Hochschule der Künste Bern  
Publisher
CH Ludens
Submitter
Görgen, Arno
Citation apa
Pfister, E., Brandenburg, A. L., Demleitner, A., Görgen, A., Mauch, A., Negele, K., & Hirter, C. (2025). Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991). CH Ludens. https://arbor.bfh.ch/handle/arbor/46425
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