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  4. How we learned to stop worrying and make our own database of digital games made in Austria, Germany and Switzerland until 2000
 

How we learned to stop worrying and make our own database of digital games made in Austria, Germany and Switzerland until 2000

URI
https://arbor.bfh.ch/handle/arbor/46282
Version
Published
Date Issued
2024
Author(s)
Pfister, Eugen  
Potthast, Ann-Kristin
Editor(s)
Fritsch, Melanie
Höltgen, Stefan
Type
Book Chapter
Language
English
Subjects
AZ History of Scholarship The Humanities
Publisher URL
http://dhspiele.de/erste-publikation-der-ag-spiele-erschienen/
Organization
Hochschule der Künste Bern  
Publisher
Poly.Play
Submitter
Pfister, Eugen
Citation apa
Pfister, E., & Potthast, A.-K. (2024). How we learned to stop worrying and make our own database of digital games made in Austria, Germany and Switzerland until 2000. In M. Fritsch & S. Höltgen (Eds.), D64: Scientific Explorations of Computer Game History within the Digital Humanities – A C64 Disk Book. Poly.Play. https://arbor.bfh.ch/handle/arbor/46282
Note
We are in the process of creating a database of digital games from the DACH region. This article provides an insight into the context in which it was created and the underlying methodological considerations behind the games database. The database was compiled collaboratively and lists digital games developed in Germany, Austria and Switzerland up to the year 2000. In this report, we outline our initial considerations and the various stages of realisation as well as the input data on which the database was built, the aims of the data model and the difficulties we faced during the creation process. We then pin down the current status of the games database and give an outlook on the project's future plans.
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