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Enhancing tourism potential by using gamification techniques and augmented reality in mobile games

URI
https://arbor.bfh.ch/handle/arbor/40856
Version
Published
Date Issued
2019
Author(s)
Lent, Bogdan  
Marciniak, Marta
Editor(s)
Soliman, Khalid S.
Type
Conference Paper
Language
English
Subjects

gamification in touri...

location-based touris...

memorable tourism ex...

augmented reality

marketing tourism

Abstract
This article presents the research on the impact of gamification and augmented reality (AR) technology on the tourist attractiveness. Bydgoszcz city, which lacks the most popular attributes of sun, sand and sea has been chosen as target object. Current trends in tourism industry are acquiring new skills and learning something valuable, especially amongst the representatives of the generation Y. As the mentioned two tourism innovations: Gamification and AR technology, demonstrate educational and motivational qualities, the objective of this research is to analyse the potential of increasing the tourism potential of the city by creating a special location-based tourism game that would implement them. We focused on exploring if such a game stands a chance to be a memorable tourist experience and if the tourists would come back to the city. The collected data paved the way for further reflection due to the observation of a general positive attitude towards the discussed tourism mobile games. Moreover, the characteristics of an ideal game for the tourist value enhancement were sought.
Subjects
GV Recreation Leisure
ISBN
978-0-9998551-3-3
DOI
10.24451/arbor.9909
https://doi.org/10.24451/arbor.9909
Journal or Serie
Proceedings of the 34th International Business Information Management Association Conference (IBIMA)
Series/Report No.
Vision 2025: Education Excellence and Management of Innovations through Sustainable Economic Competitive Advantage
Related URL
https://ibima.org/conference/34th-ibima-conference/ org https://arbor.bfh.ch/id/eprint/9908 dataset https://arbor.bfh.ch/id/eprint/9907 dataset
Organization
W Weiterbildung  
Wirtschaft  
Conference
34th International Business Information Management Association Conference (IBIMA)
Publisher
IBIMA
Submitter
LentB
Citation apa
Lent, B., & Marciniak, M. (2019). Enhancing tourism potential by using gamification techniques and augmented reality in mobile games. In K. S. Soliman (Ed.), Proceedings of the 34th International Business Information Management Association Conference (IBIMA) (pp. 11210–11221). IBIMA. https://doi.org/10.24451/arbor.9909
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IBIMA accepted Lent Enhancing....pdf

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Version
accepted
Size

525.28 KB

Format

Adobe PDF

Checksum (MD5)

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