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The Interplay Between Presence and Learning

URI
https://arbor.bfh.ch/handle/arbor/34750
Version
Published
Date Issued
2022-02
Author(s)
Sonderegger, Andreas  
Ochs, Carli
Type
Article
Language
English
Abstract
The highly immersive Virtual reality (VR) headset is gaining popularity in multiple application domains. In the context of learning, it has been proposed to be beneficial by increasing presence and attention in noisy and distracting environments, both factors that are considered important for learning. Despite intensified research efforts in recent years, empirical knowledge of experimental research addressing the link between presence and learning in specific environmental contexts is still rather scarce. In this study following an experimental mixed-method approach, the link between presence and memorization as a particular form of learning is addressed by comparing memorization with a highly immersive VR headset to a less immersive system (desktop screen) in noisy and calm learning environments. Using a 2 (learning location) x 2 (learning device) between-subjects design, 63 participants interacted with one of the two devices in either of the two environments. As expected, VR headset users reported higher presence levels. While participants subjectively evaluated the VR headset as a better device for learning, the memorization test scores were higher for desktop screen users in both calm and noisy environments. Learning location did not show significant effects. Attention distraction and context-dependent learning are discussed with regard to the unexpected results, while implications for practice and future research are discussed.
Subjects
BF Psychology
QA75 Electronic computers. Computer science
DOI
10.24451/arbor.16650
https://doi.org/10.24451/arbor.16650
Publisher DOI
10.3389/frvir.2022.742509
Journal
Frontiers in Virtual Reality
ISSN
2673-4192
Publisher URL
https://www.frontiersin.org/articles/10.3389/frvir.2022.742509/full
Organization
Institut New Work (INW)  
Neue Arbeits- und Organisationsformen  
Wirtschaft  
Volume
3
Publisher
Frontiers Research Foundation
Submitter
Sonderegger, Andreas
Citation apa
Sonderegger, A., & Ochs, C. (2022). The Interplay Between Presence and Learning. In Frontiers in Virtual Reality (Vol. 3). Frontiers Research Foundation. https://doi.org/10.24451/arbor.16650
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Version
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Size

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