Designing for Humans, Not Robots (or Vulcans)
Version
Published
Date Issued
2018
Author(s)
Twidale, Michael
Type
Article
Abstract
There is growing interest in embodiment in information seeking, which we use as an opportunity to reconsider what we as designers of information interfaces aim for. While we have become quite good at developing interfaces that are effective at supporting specific needs or needs that have been rendered specific, we are still not good at providing interfaces that reflect a key human characteristic and strength: being embedded in this world and being curious about it. While this discussion is related to research into serendipity (see, e.g., Erdelez et al. 2016), we stay clear of this body of work since we feel the issue is a broader one: we seem to have become stuck designing interfaces that are more suitable for patient, logical, rational robots (or Vulcans) than for mammals who get tired, bored, exited, irritated, intrigued, or distracted, and who even change their minds about what they want to do.
Subjects
T Technology (General)
Z665 Library Science. Information Science
Publisher DOI
Journal or Serie
Library Trends
ISSN
1559-0682
Publisher URL
Volume
66
Issue
4
Publisher
Johns Hopkins University Press
Submitter
LuegC
Citation apa
Lueg, C., & Twidale, M. (2018). Designing for Humans, Not Robots (or Vulcans). In Library Trends (Vol. 66, Issue 4, pp. 409–421). Johns Hopkins University Press. https://doi.org/10.24451/arbor.9892
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