Görgen, Arno; Krischel, Matthis (2019). Autonomy, Heteronomy, and Bioethics in BioShock In: Görgen, Arno; Nunez, German Alfonso; Fangerau, Heiner (eds.) Handbook of Popular Culture and Biomedicine (pp. 283-300). Cham: Springer International Publishing 10.1007/978-3-319-90677-5_21
Full text not available from this repository. (Request a copy)Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedical research and unregulated technology. Our analysis is situated in an interdisciplinary field between media studies, the history of ideas, and bioethics. We focus on the processes of generating meaning and knowledge while playing a game, and therefore on the context in which the game is played and how it may be understood by different audiences. What marks this medium as potentially more powerful than movies or novels is that the player interacts with the game and participates in both the narrative and the ludic experience. In this chapter, we explore how the theme of autonomy/heteronomy is addressed in ludic terms in the game and give two examples of narrative elements that address autonomy within the context of bioethics and medical ethics. We show that in BioShock the medium of computer games has been used as a thought experiment, examining the consequences of unregulated medical research and practice.
Item Type: |
Book Section (Book Chapter) |
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Division/Institute: |
Bern Academy of the Arts Bern Academy of the Arts > Institute of Design Research |
Name: |
Görgen, Arno0000-0001-9319-4497; Krischel, Matthis; Görgen, Arno0000-0001-9319-4497; Nunez, German Alfonso and Fangerau, Heiner |
ISBN: |
978-3-319-90676-8 |
Publisher: |
Springer International Publishing |
Language: |
English |
Submitter: |
Service Account |
Date Deposited: |
10 Dec 2019 09:35 |
Last Modified: |
18 Dec 2020 13:28 |
Publisher DOI: |
10.1007/978-3-319-90677-5_21 |
Related URLs: |
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URI: |
https://arbor.bfh.ch/id/eprint/6476 |