Das Monströse im Raum

Görgen, Arno (2023). Das Monströse im Raum GEE: Love for Games(72), pp. 72-74. GEE Media & Marketing

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Manchmal wirken Räume in Videospielen wie der Rachen eines Monsters: Der Widerstand der Natur gegen den Menschen wird an diesen unheimlichen Orten greifbar und Teil einer Regie des Horrors.

Item Type:

Newspaper or Magazine Article

Division/Institute:

Bern Academy of the Arts
Bern Academy of the Arts > Institute of Design Research
Bern Academy of the Arts > Institute of Design Research > Design and Rhetoric

Name:

Görgen, Arno0000-0001-9319-4497

Subjects:

J Political Science > JA Political science (General)
N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NA Architecture

Publisher:

GEE Media & Marketing

Language:

German

Submitter:

Arno Görgen

Date Deposited:

01 Dec 2023 13:07

Last Modified:

01 Dec 2023 13:07

Uncontrolled Keywords:

Spatial Turn; Raumtheorie; Horror; Games; Digitale Spiele

ARBOR DOI:

10.24451/arbor.20482

URI:

https://arbor.bfh.ch/id/eprint/20482

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