Pfister, Eugen (20 November 2019). Playing „History as it really was“ – The Myth of Historical Accuracy in video games and its ideological functions In: 10. Clash of Realities Conference / Gamelab. TH Köln. 20.11.2019.
Item Type: |
Conference or Workshop Item (Speech) |
---|---|
Division/Institute: |
Bern Academy of the Arts Bern Academy of the Arts > Institute of Design Research |
Name: |
Pfister, Eugen0000-0003-3422-4697 |
Language: |
English |
Submitter: |
Eugen Pfister |
Date Deposited: |
01 Dec 2021 12:50 |
Last Modified: |
30 Nov 2022 14:03 |
Related URLs: |
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URI: |
https://arbor.bfh.ch/id/eprint/15845 |