Playing „History as it really was“ – The Myth of Historical Accuracy in video games and its ideological functions

Pfister, Eugen (20 November 2019). Playing „History as it really was“ – The Myth of Historical Accuracy in video games and its ideological functions In: 10. Clash of Realities Conference / Gamelab. TH Köln. 20.11.2019.

Item Type:

Conference or Workshop Item (Speech)

Division/Institute:

Bern Academy of the Arts
Bern Academy of the Arts > Institute of Design Research

Name:

Pfister, Eugen0000-0003-3422-4697

Language:

English

Submitter:

Eugen Pfister

Date Deposited:

01 Dec 2021 12:50

Last Modified:

30 Nov 2022 14:03

Related URLs:

URI:

https://arbor.bfh.ch/id/eprint/15845

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