Pfister, Eugen (2020). Why History in Digital Games matters. Historical Authenticity as a Language for Ideological Myths In: Lorber, Martin; Zimmermann, Felix (eds.) History in Games. Contingencies of an Authentic Past (pp. 47-72). Bielefeld: Transcript 10.14361/9783839454206-004
Text
Pfister E. Why History in Digital Games matters. Historical Authenticity as a Language for Ideological Myths (2020).pdf - Published Version Restricted to registered users only Available under License Publisher holds Copyright. Download (811kB) | Request a copy |
Item Type: |
Book Section (Book Chapter) |
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Division/Institute: |
Bern Academy of the Arts Bern Academy of the Arts > Institute of Design Research Bern Academy of the Arts > Institute of Design Research > Design and Rhetoric |
Name: |
Pfister, Eugen0000-0003-3422-4697; Lorber, Martin and Zimmermann, Felix |
ISBN: |
978-3-8376-5420-2 |
Publisher: |
Transcript |
Language: |
English |
Submitter: |
Marie-Eve von Allmen |
Date Deposited: |
23 Dec 2020 07:11 |
Last Modified: |
01 Dec 2023 15:53 |
Publisher DOI: |
10.14361/9783839454206-004 |
ARBOR DOI: |
10.24451/arbor.13625 |
URI: |
https://arbor.bfh.ch/id/eprint/13625 |